Ordinal: Template Matrix

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Ordinal: Template Matrix

Postby TheMatt » Tue Feb 11, 2014 2:29 pm

Since it's a 1-shot, there is no leveling up. Nor is there time to spend an hour creating characters.

But it is interesting to play characters of different levels of experience. Not everyone wants to play a highly defined character, with everything all kitted out. But 4th proves that less experienced players do well with less customization. DnD provided that balance because longer-term players got to make more choices over the life of their character, as they leveled up. Without that option...

Character gen has to be quick, yet a variety of characters a good thing. And people do like to customize. Easiest way to provide that is a template matrix. X by Y matrix makes for X*Y characters. The Matrix is XP x Class.

Experience comes in five levels: Child; Youthful/Apprentice/Novice; Ordinary; Experienced; Aging

Classes will be things like 'Swordsman'. So your character could be an 'Apprentice Swordsman' or an 'Aging Swordsman'. The XP level you choose determines the balance between skills and Destiny. More experienced characters get more skills, but have a lower destiny. They have done more of the things they were destined to do.

DESTINY/SKILLS
Child: 9/1
Novice 7/3
Ordinary: 5/5
Experienced: 3/7
Aging 1/9

Each class template will have a list of abilities. For example, the swordsman might have a list of 4, of which you pick X (by skill) when you make the character. Like a UMA, most classes have abilities that come with the class. Most classes also have a 'buy in' cost in skill points--there are no 'Child' swordsmen for example. <"Scribble out the abilities not taken">
__________________
Should characters be able to take more than one class? Tempting. That would create a XYY matrix...and start the option shock process. Ergo, no, barring DM discretion. If someone wants to take two classes, better to create a custom class.
"I can't tell if what you are saying is too profound for me to understand, or just insane".
TheMatt
 
Posts: 209
Joined: Mon Sep 23, 2013 10:58 pm

Re: Ordinal: Template Matrix

Postby TheMatt » Tue Feb 11, 2014 4:06 pm

Oblate: One who has been given up, or sacrificed. Priests, monks, paladins, cultists, and shamans are all types of Oblates. Oblates are people who have sacrificed their chance at a normal life, and given themselves up to the service of a higher power.

Oblates do not have Destiny. Their fate is (literally) in the hands of a higher power, of whom they are the agent/servant/pawn. Instead, they can channel the power of their patrons. Rather than Destiny, Oblates have 'Favor'. How much favor an Oblate has determines both which powers an Oblate can use and how effective they are.

On Oblate can use:
powers < favor for free.
powers = favor, & lose 1 point of favor.
Power > favor, and lose points of Favor = Power.

Regain a point of Favor each day. May regain an additional point of Favor each day, if participating SOLELY in prayer/meditation/fasting or other rituals favorable to their patron, in exclusion to all other activities (including sleep).

As Oblates are not the source of their own powers, they can be used even if the Oblate is otherwise unable (unconscious, dead, incinerated).

An oblate is the focus through which their patron's power is projected, and as such cannot project it themselves. To affect someone, and oblate must lay hands on them. The powers a given Oblate may channel are varied: Healing, Withering, Binding.... An Oblates touch is thus (justifiably) feared and revered. Oblates may otherwise only affect themselves.

Oblate Powers:
-Revive
-Smite
-Resist
-Move

Oblates are presumed to be using their powers in accordance with the wishes of their patron.

-----Addenda/Alts/Advanced-------
Negative Favor: A Oblate can use more favor then they have. Suffer an Injury as either a side effect (or cost) of calling on their patron for too much.
"I can't tell if what you are saying is too profound for me to understand, or just insane".
TheMatt
 
Posts: 209
Joined: Mon Sep 23, 2013 10:58 pm

Re: Ordinal: Template Matrix

Postby TheMatt » Tue Feb 11, 2014 4:19 pm

Swordsman: One who lives by the sword. Swordsmen are not simple soldiers (although they may serve as them), but elite warriors. A swordsman may be a guard captain, bodyguard, champion, duelist, or noble. They have long years of training and experience. To reflect this:

In combat, swordsman win ties. If the # of successes is equal, the swordsman is considered to have won. Only if the other combatant is also a swordsman should Attributes be compared.

Abilities:
Move and Attack
Better initiative: Roll 2, keep 1.
Improved AC: Additional -1 to opponents dice.
Dodge in place: No need to change hexes when moving

The 'Swordsman' template can be used for any gender and any weapon.
"I can't tell if what you are saying is too profound for me to understand, or just insane".
TheMatt
 
Posts: 209
Joined: Mon Sep 23, 2013 10:58 pm


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