UMA

//Blighted

1/4 at first.

L1: 1d6

L4: 1d12.

L4: Luckamancer gets 12 numbers: 1-12. Can affect any roll to have it be a given number, and then checks that number off. That number cannot be re-used until all the other numbers have been.

At first, it's easy. Low numbers to your enemies, high numbers to your friends. But what do you do about all the mid-numbers? Enemies roll better than they might otherwise, friends roll worse.

You can go into battle 'loaded' with ony low numbers (1-4) and high numbers (9-12), but once used up, the dilemma occurs. And you can only affect one roll at a time, so you can't match a 12 vs. a 1, just a 12 vs a d6. You also can't use a number that couldn't be rolled--no rolling a 6 on a d4 for example.