Monster Template

Here you can read and post concepts and statistics for monsters and traps

Monster Template

Postby Maugh » Thu Oct 08, 2009 3:38 pm

Just to help get people started and maybe provide a tool, here is a template for building a monster. it's generally a good idea to follow the same skill progression that one would use while making a character, and build in abilities for the extra-special stuff that you'd like them to do.

Below is included a template and a brief explanation on each section, then a blank template that can be copied and pasted.


Template:

Name: (Include the critter's name.)
Location: (Where is this most likely to be found? Choose one of the following: Cave, City, Crystal Caves, Deep Caverns, Deep Water, Desert, Forest, Glacier, Jungle, Lake/River, Mountains, Ocean, Plains, Ruins, Savannah, Sky, Swamp, Taiga, Volcano, Wasteland.)

Total Skill Points: (As character)
Skill Cap: (Based on total skill points.)
Combat Skill Level: (This can't be higher than the skill cap, but doesn't have to be as high. Higher point monsters can have high-levels in non-combat skills, such as lore or wilderness, but might be less competitive in terms of combat skills. This is a measure of their combat potential.)

Intelligence Class: Choose one of the following:

Minimal: Describing creatures who are reactive and not intelligent, such as plants and lesser insects.
Animal: Describing animals with animal-level intelligence. These are trainable
Sentient, non-verbal: This includes creatures of human or slightly less than human intelligence, who do have not developed sophisticated language. Includes creatures who are too intelligent to be effectively trained, but can be reasoned with, provided they can be communicated with.
Sentient, verbal: Human-level intelligence.
Higher Intelligence: Including monsters who are as significantly more intelligent than human intelligence. This is a higher awareness reserved for higher beings.

Description:
(include a description of the monster, what it looks like, how it interacts with others, ecology, physiology, etc.)
First Impression: (as character)

Size: (How big is it? Measured in meters.)
Total Life: (As character)
Critical State: (As character)
Max Buffer: (As character)
Overload Die: (As character)

Strength: (Include both score and skill die. Attributes function just as a character's attributes, as do skills.)
Melee:
Parry:
Athletics:

Agility:
Thrown:
Shot:
Dodge:
Acrobatics:

Intelligence:
Lore:
Medic:
Tinker:
Wilderness:

Intuition:
Perception:
Empathy:
Animals:

[u}Endurance: [/u]
Grit:

Willpower:
Autonomy:
Ch'i:
Intimidate:

Charisma:
Charm:
Deceive:
Haggle:

Cunning:
Steal:
Sneak:
Gossip:

Arcane Ideals:
Order:
Chaos:
Light:
Dark:
Life:
Death:

Elemental Ideals:
Fire:
Water/Ice:
Air/Lightning:
Earth/Acid:
Plant:
Void:

Trick Difficulty: (This is for creatures of animal intelligence. Include the difficulty for an Animal check in order to accomplish this feat. With the exception of the Calm trick, training an animal requires one week of time and a successful Animal check with a difficulty equal to the score below. Performing the trick requires an Animal check with a difficulty equal to the trick. The Calm trick can be performed untrained.)

Calm:
Dig:
Fetch/Send:
Go:
Heel:
Intimidate:
Perform:
Protect:
Ride:
Sic:
Sprint:
Stay:
Steal:
Stealth:
Tackle:
Track:
Trample:

Attack Options: (Write the statistics of the Monster's most prominent attack options. Include all bonuses from abilities.)
Melee attack: 1d8+2 to hit,
Range: 2
Damage/Amp: 1d12, 4
Surprise Attack Bonus:


Defensive Options: (Write the statistics of the Monster's Defensive options. Include all bonuses from abilities.)
Parry:
Dodge:
Armor:
Intuitive Defense Bonus:



Abilities: (Include all abilities that the Monster has access to, including the skill point cost and the effect of the ability. Special abilities should cost between 5 and 25 points, depending on how strong it is. most abilities cost 10 points, which makes building a little easier, so if there's a question, just set it at 10 points.)


Salvageable Components: (Include any useful parts that this animal provides, such as a dragon's fangs or a phoenix's feathers. These are used for crafting arcane artifacts.)
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Maugh
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Re: Monster Template

Postby Maugh » Sun Oct 11, 2009 1:31 pm

This is the template again, without the explanations.

Template:

Name:
Location:

Total Skill Points:
Skill Cap:
Combat Skill Level:
Sentience Class:

Description:

Size:
Total Life:
Critical State:
Max Buffer:
Overload Die:

Strength:
Melee:
Parry:
Athletics:

Agility:
Thrown:
Shot:
Dodge:
Acrobatics:

Intelligence:
Lore:
Medic:
Tinker:
Wilderness:

Intuition:
Perception:
Empathy:
Animals:

Endurance:
Grit:

Willpower:
Autonomy:
Ch'i:
Intimidate:

Charisma:
Charm:
Deceive:
Haggle:

Cunning:
Steal:
Sneak:
Gossip:

Arcane Ideals:
Order:
Chaos:
Light:
Dark:
Life:
Death:

Elemental Ideals:
Fire:
Water/Ice:
Air/Lightning:
Earth/Acid:
Plant:
Void:

Trick Difficulty:

Calm:
Dig:
Fetch/Send:
Go:
Heel:
Intimidate:
Perform:
Protect:
Ride:
Sic:
Sprint:
Stay:
Steal:
Stealth:
Tackle:
Track:
Trample:

Attack Options:
Melee attack: 1d8+2 to hit,
Range: 2
Damage/Amp: 1d12, 4
Surprise Attack Bonus:

Defensive Options:
Parry:
Dodge:
Armor:
Intuitive Defense Bonus:

Abilities:

Salvageable Components:
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Maugh
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Posts: 801
Joined: Thu Oct 01, 2009 9:36 am


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