weapons testering

Do you have suggestions? Questions? Are there mechanical or balance problems?

weapons testering

Postby TheMatt » Fri Dec 23, 2016 7:44 pm

Version c11b says:

Best in Class: Shields, Sabre, Greatsword, Staff2H, Maul, and Shortbow are the 'best' in class for their respective parry bonuses.

Dmg Name

57.7 Heavy Shield
74.9 Shield

123.4 Sabre
121.1 StaffClose
115.1 Dagger
115.1 Lightsword
111.6 Broadsword
108.9 Shortsword
106.1 SpearClose
95.9 MainGauche

136.4 Greatsword
127.4 Trained Fist
125.6 Longsword2H
115.1 Javelin
110.1 Longsword1H
97.6 Club
91.0 Gauntlets

160.9 Staff2H
149.9 GreatAxe
146.7 Spear2H
140.6 Hatchet
140.6 Hatchet
134.5 Scythe
129.2 Spear1H
116.8 Battleaxe
78.7 Whip

152.6 Maul
133.5 Mace

121.2 Shortbow
119.7 Bow
100.5 Fist
73.7 Crossbow
"I can't tell if what you are saying is too profound for me to understand, or just insane".
TheMatt
 
Posts: 206
Joined: Mon Sep 23, 2013 10:58 pm

Heavy Wield

Postby TheMatt » Mon Dec 26, 2016 8:44 pm

'Heavy Wield' is -1 to hit, for a step up in damage.

Versions c11c ('Heavy Wields') says:

63.5 Heavy Shield_HW_
57.7 Heavy Shield

83.5 Shield_HW_
74.9 Shield

136.4 StaffClose_HW_
130.9 Sabre_HW_
128.6 Lightsword_HW_
128.6 Dagger_HW_
125.8 Broadsword_HW_
123.4 Sabre
123.4 Shortsword_HW_
121.1 StaffClose
118.0 SpearClose_HW_
115.1 Lightsword
115.1 Dagger
111.6 Broadsword
108.9 Shortsword
107.1 MainGauche_HW_
106.1 SpearClose
95.9 MainGauche

141.6 Trained Fist_HW_
141.3 Greatsword_HW_
136.4 Greatsword
134.5 Longsword2H_HW_
128.6 Javelin_HW_
127.4 Trained Fist
125.6 Longsword2H
116.3 Longsword1H_HW_
115.1 Javelin
110.1 Club_HW_
110.1 Longsword1H
101.2 Gauntlets_HW_
97.6 Club
91.0 Gauntlets

162.2 Staff2H_HW_
160.9 Staff2H
152.7 Spear2H_HW_
151.6 GreatAxe_HW_
149.9 GreatAxe
146.7 Spear2H
140.6 Hatchet
140.6 Hatchet
139.9 Hatchet_HW_
139.9 Hatchet_HW_
137.5 Scythe_HW_
134.5 Scythe
132.6 Spear1H_HW_
129.2 Spear1H
125.1 Battleaxe_HW_
112.8 Battleaxe
96.0 Whip_HW_
78.7 Whip

166.8 Maul_HW_
153.6 Mace_HW_
152.6 Maul
133.5 Mace

136.8 Shortbow_HW_
126.7 Bow_HW_
122.8 Fist_HW_
121.2 Shortbow
119.7 Bow
100.5 Fist
84.7 Crossbow_HW_
73.7 Crossbow

The usual suspects, for best in class: The shields. Sabre. StaffClose the surprise entry! Also, unexpectedly 'trained_fist' is the awesome, the best 0 parry 'weapon', beating out both the Greatsword and Greatsword heavy wield. Staff_2h makes the 'best of' list again with the heavy wield. This suggests an 'iron staff' character.

Both Maul and mace better when heavy wielded. Ditto the bow.

Likely not legit/permitted for heavy wielding: Lightsword, Dagger, Broadsword, Shortsword, Maingauche, which are otherwise awesome.

Noting that my sort on damage by parry closely resembles the sort on amps: ie, the higher the amp, generally the better the weapon. Sabre and spear being the notable exceptions to the rule.

Looks like a dice step is pretty much always better than a +1 to hit. Have to investigate if its better than a +2 to next.
"I can't tell if what you are saying is too profound for me to understand, or just insane".
TheMatt
 
Posts: 206
Joined: Mon Sep 23, 2013 10:58 pm

Re: weapons testering

Postby TheMatt » Tue Jan 03, 2017 10:22 pm

Well, it's official. Aim stinks. Using it, I'd kind of suspected it for a long time. But now the math confirms it.

136.8 Shortbow_HW_
126.7 Bow_HW_
121.2 Shortbow
119.7 Bow
102.5 Bow_HW_AIM
102.1 Shortbow_HW_AIM
94.2 Bow_AIM
88.1 Shortbow_AIM
84.7 Crossbow_HW_
79.9 Crossbow_HW_AIM
73.7 Crossbow
68.0 Crossbow_AIM

In every case, using the AIM skill reduces your expected damage.
Put another way:

Bow Shortbow Crossbow
Base 119.7 121.2 73.7
AIM 94.2 88.1 68.0
HW_AIM 102.5 102.1 79.9
HW 126.7 136.8 84.7

Taking the time to aim can drop between 7-33% off your expected damage.

From version c11c2.
"I can't tell if what you are saying is too profound for me to understand, or just insane".
TheMatt
 
Posts: 206
Joined: Mon Sep 23, 2013 10:58 pm


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