Timing & iniative

Do you have suggestions? Questions? Are there mechanical or balance problems?

Timing & iniative

Postby TheMatt » Fri Oct 25, 2013 1:43 am

Buzzing around my brain, courtesy of karate...

INTERRUPTS.

Sort of like a counter. But a counter, by definition, comes after, and comes after a successful parry. Ideally, a defensive action should take time...but being as it is, characters on the 'magic circle of waiting' ("Guarded") should be able to make an 'interrupt', presuming their weapon speed is faster than the attackers (This may be a weapon tech?)

Works for Counterspells too, I suppose. Makes it possible to make an 'interrupting' attack with a small weapon. And force them to break off their attack?
"I can't tell if what you are saying is too profound for me to understand, or just insane".
TheMatt
 
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