Do you have suggestions? Questions? Are there mechanical or balance problems?


Postby Maugh » Sat Jul 19, 2014 12:36 pm

Limiting the amount of stuff that characters can carry isn't necessarily bad, but excessive bookkeeping definitely is. Some players really dig simulation, creating complicated systems for tracking minor details. Most players don't have the patience or the inclination to track that level of detail.

I think the solution is to create systems that track equipment without manually counting weight and fatigue.

For example: On the character sheet, instead of an "items," box, break it up into sections with spots for different items.

Clothing/Armor: (one slot.)
Heavy Gear: (one slot)
Moderate Gear: (two slots)
Light Gear: (three slots.)
Minor Items: (six slots)

This limits what they can carry, both for bulk and weight, but doesn't require any more bookkeeping than writing out the item's name in the right spot. Elegance in mechanics means simple solutions with complex applications.

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Re: Encumbrance

Postby TheMatt » Tue Aug 12, 2014 6:06 pm

Although different grades of armor should probably take up more slots.
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