Blueshift is a sci-fi adventure game, about exploration, fast-paced combat, and treasure hunting. It is about a small ship's crew, (a la firefly, star wars, or classic trek (discounting extras)), who work together to survive and to explore. Groups will pull together based on their own strengths, filling niches among the crew, (pilot, gunner, commander, engineer, etc,) from a variety of alien species, including our own.
The setting is a (relatively) small nebula where a handful of species have been gathered by a god-alien race. Each race, (including humans,) ranges in the tens of thousands, rather than the billions, and each has brought their own brands of tech and their own idea of civilization. No one knows for certain why they were put here, but they're each trying to make the best of it, in their own way.
Serious FTL interstellar travel isn't really available, (except to the god-aliens, who aren't really interested in conversation,) so the 30ish species that are here are just a little stranded. There are hundreds of small moons, asteroids, and other similar locations to explore, most of which have been outfitted, (or can be outfitted) with gravity devices which attract breathable atmospheres and gravity suitable to the various species. Similarly, most ships are equipped with grav-tech, which in a similar way traps atmosphere and keeps life supportable even on the exterior of a ship. (Basically, we want to do ship-to-ship and even deck-to-deck combat, with boardings and such. It also helps to make people in space not -quite- so fragile.)
Basically, it's mimicking a very "island pirate," sort of feel, but with a sci-fi skin. Human tech is not much more advanced than our own, with electronics, computers, internal combustion, and firearms, (nuclear tech? >=] ) but we're not the only transplants, and our tech isn't the only tech. Others have brought advanced Electro-magnetics, lasers, crystalline technology, and even biotech, which all kind of mixes together in a hodge-podge of styles. Short-range space travel is very common, and trade and piracy are only secondary to exploration. This also doesn't appear to be the first time that the god-aliens have done this, because there are ruins scattered about, with treasures of advanced technologies, spectacular ores, gems, or other fancy gear.
That's the idea, anyway.